Here is the latest UT on Pine 64 info provided by Oren Kopfler
1. PineTab and PineTab2 now both have 20.04 support, with flash, plug and play images (no bootloader installation required).
2. We now have a distinct focal pine branch that we track in addition to the UBPorts focal branch.
3. All four Pine devices use the same kernel, which continues to track the mainline kernel versioning, putting us at 6.5.0 right now.
5. Likewise our information on the official Pine64 wiki (wiki.pine64.org) has been updated.
6. All downstream packages besides the kernel have now been shipped upstream into UBPorts repositories getting us closer to OTA updates (builder pipeline has also been cleaned up significantly to get closer to OTA).
Of the work that needs to be done still:
1. Camera is actively being worked on using libcamera as the base software.
2. While there are still many struggles with the usage of ofono + sensorfw to get modem and rotation working, stability from both of those platforms has improved, as has the modems stability overall. We have almost everything showing up correctly on the command line side, it is just a matter of some Lomiri integration fixes.
3. Most other distributions use modemmanager + iio-sensor-proxy for Pine64 devices, both of which provide significantly better stability for our devices, so we are also considering Lomiri integrations with those tools either instead of or in addition to ofono + sensorfw for mainline devices on Lomiri/UT.
For other Ubuntu Touch on Pine64
and TELEports
Daniel Schielder: TOUCHID mobile development environment for UT
Touch IDE, the mobile development environment for Ubuntu Touch. Implement the possibility to publish apps created in Touch IDE directly to the Open Store. This will be a brand new feature to make it possible that more developers will create great apps for Ubuntu Touch.
To fulfill this feature, I have the following key points to achieve this:
- Implement a command that enables a Ubuntu Touch theme so that apps created in Touch IDE look like 'real' native Ubuntu Touch apps.
- Implement some checks to stop spam and flooding the Open Store with "Hello World" apps.
- Keeping all assets directly in the Touch IDE script (Icon, Description, Version management, API Key ...)
- Using the Open Store API to publish the apps
- At the moment I am not sure if I will implement this feature also in the online version of Touch IDE (www.touchide.net).
Technically It will follow what clickable does.
Apps created from Touch IDE will be based on HTML/Javascript inside a QT container, but they will look like and feel like real native Ubuntu Touch apps and, of course, will run offline. They will run on Focal and I will keep Touch IDE up-to-date.
What is implemented so far is an options panel where you can specify all relevant information for publishing the app (see screenshots attached). I did not implement the publishing function yet.
What I want to do is:
- if there is no existing record, first create it with the relevant data
- publish the app package to the open store based on the app data
I hope that I get it running by the end of this year.
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